Timeline

The Gods Of Chaos
The Crystal Veil is brokenCosmic beings waged war upon each other in a bid to dominate reality. Ends with the rise of individual force of will, called will-force.

Age Of Wonders
The Gods of Chaos under pressure from the will-force merge to form Dramoor. The first peoples of Dramoor appear during this long and fantastical age.

1st Dark Age
An unknown cataclysm occurred covering the world in eternal darkness and nullifying magic. Ends with the peoples of Dramoor emerging from inside the earth.

1st Historic Age part 1
Magic is discovered ushering in the age of Witches and Warlocks. Ends with the battle of the Crescent Islands and destruction of the death worshiping cults.

1st Historic Age part 2
True Land Empire is formed from the ashes of the the previous war. Several other empires emerge across the world. Ends with the 77 Year War being won by N'ymrr Omar and the House Of Omar.

2nd Historic Age
The House of Omar conquers True Land. N'ymrr Omar becomes immortal, conquers the known world. Many smaller kingdoms emerge as local powers (some corrupt and some beneficent) due to the hands-off approach of the House Of Omar. War is frequent while empires fail and rise regularly. Ends with a cataclysm from the skys. A great meteor impacts Dramoor dramatically changing the landscape and the people. Many species go extinct.

2nd Dark Age
A long and unknown time of brutal survival, fear and dark primitive magic. Few records exist with any information of this age. Ends with the rise of the Phul empire.

3rd Historic Age
An elemental shift towards fire and the Phul supremacy. The known world is dominated by desert, canyons, mountains and oppressive heat on a single massive continent. Only one city is known to exist on this land, Aull. Water-based magic is considered extinct and is otherwise illegal under punishment of death. Ends with the creation of the first magic infused and magma imp powered machines used to destroy the Phul empire.

4th Historic Age, Golden Age
Age of artifice, alchemy and electricity. Engine technology and elemental forces are harnessed for the first time. Large and generally peaceful kingdoms are formed. The world is rebuilt over many generations.

5th Historic Age, Cosmic age
Magic, elemental forces and advanced technology are mastered by the House of Omar after their return from an unknown place. Their mastery ushers in an age of space exploration. Dramoor, the world, merges the concepts of mysticism, western themes, sci-fi, magic and technology in a generally law-less world.

The Future is the Past
Breaking of the Crystal Veil and the release of the Gods of Chaos.